The Legend of the Gypsy overview.
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The Legend of the Gypsy overview.
Background.
"People die, people change, but plasteel is forever." - Two very wise men.
Sitting in a darkened hangar within a questionable free trade station perched the Gypsy. Now sitting empty without a captain collecting dust she’d come a long way since she was built within the shipyards of Grayson Manufactories Ltd. on Mars.
With her jagged, blockish features sticking out from irregular angles she appears far from the sleek and symmetrical ships now considered standard in known space. While underneath the mess of exposed wiring and bent plasteel panels some elegance shines through as you glimpse her oval shape. Clad in dull grey plating, patches of brown rust reveal her age, however somehow they reinforce a sense of hardiness and resilience.
Inside, cold and unoccupied the sharp diamond shaped hallways are etched with marks and dents telling of her rich yet mysterious history. The ceiling seems to be at a inevitably a different height wherever you move, often falling low making the darkened spaces feel warm with a potentially snug intimacy.
Exposed wiring and system panels litter the walls and floors throughout the vessel and you can smell the dampness of the cargo bay as coolant drips from the conditioning units.
The Gypsy is a Wayfarer class transport, built by Grayson in 2527. Originally she was used to transport personnel and small amounts of freight between Grayson mining facilities on Sol and in surrounding systems and did so for almost two decades. In 2545 a new initiative by the corporation set out to replace the increasingly obsolete Grayson fleet with new models to allow them to keep up to industry standards among the big seven.
Deemed unfit for refurbishment the Gypsy found itself on the free market and changed hands over half a dozen times over the following fourteen years. During this time its condition rapidly decreased as it collected wear and tear from suffering varying types of damage only increasing its character.
Some time around 2549 she was converted to be a salvager, becoming equipped with a larger external airlock, an improved cargo bay of increased size among other additions.
With that all in the past she now sits, awaiting her next master. Their crew shall be only specks in the life of this ship which continues to endure the tests of time, they’ll make it their home but will they endure in similar fashion?
"People die, people change, but plasteel is forever." - Two very wise men.
Sitting in a darkened hangar within a questionable free trade station perched the Gypsy. Now sitting empty without a captain collecting dust she’d come a long way since she was built within the shipyards of Grayson Manufactories Ltd. on Mars.
With her jagged, blockish features sticking out from irregular angles she appears far from the sleek and symmetrical ships now considered standard in known space. While underneath the mess of exposed wiring and bent plasteel panels some elegance shines through as you glimpse her oval shape. Clad in dull grey plating, patches of brown rust reveal her age, however somehow they reinforce a sense of hardiness and resilience.
Inside, cold and unoccupied the sharp diamond shaped hallways are etched with marks and dents telling of her rich yet mysterious history. The ceiling seems to be at a inevitably a different height wherever you move, often falling low making the darkened spaces feel warm with a potentially snug intimacy.
Exposed wiring and system panels litter the walls and floors throughout the vessel and you can smell the dampness of the cargo bay as coolant drips from the conditioning units.
The Gypsy is a Wayfarer class transport, built by Grayson in 2527. Originally she was used to transport personnel and small amounts of freight between Grayson mining facilities on Sol and in surrounding systems and did so for almost two decades. In 2545 a new initiative by the corporation set out to replace the increasingly obsolete Grayson fleet with new models to allow them to keep up to industry standards among the big seven.
Deemed unfit for refurbishment the Gypsy found itself on the free market and changed hands over half a dozen times over the following fourteen years. During this time its condition rapidly decreased as it collected wear and tear from suffering varying types of damage only increasing its character.
Some time around 2549 she was converted to be a salvager, becoming equipped with a larger external airlock, an improved cargo bay of increased size among other additions.
With that all in the past she now sits, awaiting her next master. Their crew shall be only specks in the life of this ship which continues to endure the tests of time, they’ll make it their home but will they endure in similar fashion?
The Overview:
- Click me!:
- This is something I've wanted to make for a long, long time. I love the idea of a story revolving around something like a ship, or a building rather than characters. Something solid and unchanging.
The story revolves around the starship, the Gypsy. It is the one constant in the story, the story will continue so long as the Gypsy lives while the crew is irrelevant. Should the entire crew die, the story shall continue as the ship inevitably finds a new master once more.
Each ‘episode’ or game session shall be presented generally in the following format. The crew will spawn on the ship and using the ships navigation computer they can set course for on average three locations. Each location will present challenges and stories to the crew.
The episodes will be planned and mapped in advance to each session.
The Features:
- Click me!:
- Space travel aboard the scavenger the Gypsy.
- Persistent ship and crew, everything that happens in an episode will be reflected into the next round. Critical items or equipment in the crew/ships possession at the end of a episode shall be added to the map for the next session. If any character dies they are dead permanently in this story and will be replaced when the Captain recruits a new crewmember. The same goes for injuries or ship damage.
- Salvaging. This is what the Gypsy is outfitted for and the crew’s primary drive is to find things to salvage or scrap and hoard it into their ships cargo hold. This gives the crew a purpose.
- Trade. Trading will be available in some visitable locations. Traders and shipyards allow the crew to exchange their collected salvage for credits or equipment/upgrades. They will be able to purchase ship repairs for serious damage. They can even buy ship facilities such as an armoury or upgrade their rudimentary infirmary to a high tech medbay.
- Brutal consequences for mistakes or poor judgement, no-one is safe and all characters may die. The story shall be riddled with moral dilemmas with selfishness taking hold of some putting strain on progressive character friendships.
- Create history. A story shall be written to overview the ships history from the beginning of the story, encompassing the events of each episode and recording the coming and going of characters. Characters long dead may leave their mark on the ship with the persistence of equipment, leaving an old personal affect tucked away in the darkness.
- Space travel aboard the scavenger the Gypsy.
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